Monday, November 17, 2008

WIL JOURNAL

My work with Pygmalion and Aaron began with discussing the business and getting down to the first most important design, the logo. Aaron’s work is very innovative in terms of theatre, he uses multiple forms of performance to create very viceral pieces and the logo for his theatre company needed be grounded in his ethos.

Physical theatre uses mostly techniques that are centered around balance. Physical balance as well as emotional balance are used to perform and act. Pygmalion theatre also institutes a balance between physical acting and dialogue or script acting. This idea of balance was a strong design influence on the logo and corporate id. Together with Aaron we started to develop the concept of a footprint for the logo but at first this created confusion in the reading of the logo, it may have been interpreted as an orthopedics company or massage business. The idea of a footprint pushed us in other directions though, leadings us to also consider the company as ‘making an impact’. Aaron and I made some prints of his feet with paint in different stances that he takes in his performance and used some of them as the basis for our design.

The logo began to develop around the print of just the toes and ball of the foot which was both more aesthetically pleasing and philosophically sound as the big toe is considered to be the key to balancing with the foot. My task was to produce a multitude of design for consideration and develop some of the design that were chosen by Aaron. This process is part of the skills that I brought to animatio from my experience in Graphic Design but also it furthered my skills in communication and brief interpretation.

After the initial concepts Aaron found that some of my design were displaying elements of other artistry that he found appealing. My use of brush stokes and wider shapes reminded him of some of influences and previous teachings he had that included the japanese style of butoh. We discussed it and pushed the design to represent a more asian theme and the motif included brush strokes similar to japanese caligraphy.

In this portion of the design I improved my skills in communicative design and my use of the program Illustrator CS2. I employed my knowledge of colour principals and design aesthetics and improved my understanding of themed design with Aaron guidance on asian styles.

Other pieces that included the logo were business card, posters and promotional flyers that were requested after the submission of the initial brief. Each were designed with a similar process in collaboration with Aaron. The work on these tasks was made easier with my familiarisation of how Aaron developed his ideas.

During the production of the Pygmalion Theatre’s School workshop flyer I utilised the skills I learnt in Digital compositing subject to manipulate an image and key out a portion of the image. I also used my skills in photoshop which have been advanced by practice during this course. Aaron gave me more creative freedom with the flyer brief due to my previous experience designing for a children’s entertainment company and also because of the work we did with ‘Bravehearts’ last year in community engagement. I endeavoured to use a animator’s sensibility with the framing of images and experimented with techniques learn in Digital Imaging which we did in first year. The flyer was not a final design and was part of a marketing kit that aaron was presenting for consideration of funding. We worked with some feedback given to us from the funding body but the project was left incomplete.

Aaron also required some animation to be created for a performance that he was producting. The performance included the use of multimedia and the animations were to be displayed on stage as part of the piece. The animations that I created were simplistic but stylised recreations of optical illusions and visual phenomenons that occur with the persistance of vision. The best example of these was a lilac chaser with was a clock like animation where images flickered on and off in succession to create the illusion of movement. This philosophy is basically an explanation of animation it self and I found it a very interesting experiment. I worked with Aaron in Adobe After Effects and flash to create the animations and created files that he could use with a digital projector on stage. The animation was simple but it also needed to have the flexibility to speed up and slow down and for images to be interchanged. This was done with the creation of an acessible file that Aaron could utilise in future projects.

Overall I found the experience to be both challenging and rewarding. I was required to utilise my skills as an animator and a designer in often very unconventional ways. I really enjoyed the chance to create something with such a strong philosophy behind it, and that that philosophy had such an influence on the aesthetics of the visuals. This move towards philosophy motivated design is something I believe Aaron in pushing towards in his art as a performer and on a personal level it has encouraged and inspired me to push similar boundaries with animation and design.

Pygmalion Theatre and Aaron O’Brien gave me the comprehensive experience of working closely with a motivated director. He lead me in his vision of design and aesthetics and showed trust in my experience where it was relevant. It has been a most beneficial experience.

Wednesday, April 30, 2008

Colour, and other ideas

Some references that were referred to me for colour and fishy.



Charlie Head Model Sheet




For Caryn to model the head from. Will need to be adjusted as it is made. I've added the original sketch for a better feel of what it's supposed to be like.

Wednesday, April 23, 2008

Charlie, Charlie, Charlie


nuff said.

More quick colours, we are meeting with our possible composer today it's going to be good. I think from what he played us of his work it's going to work really well. I'm very excited. Full pitch happens tomorrow and Sascha has done some initial storyboards for the whole script.

Tuesday, April 22, 2008

Another Charlie


More Charlie! As far as I am aware Sascha has begun storyboarding, which is excellent. We will get to an animatic very soon.

I am very happy with this little painting, took a little longer but it looks heaps good - ya!

Monday, April 21, 2008

Random Charlie Concept


I did a quick little photoshop concept painting of Charlie, it is in a completely different style to the others but might capture more of the mood during some of the film. Anyway began serious work on the model today got most of the torso and legs done. It is definitely another steep learning (or remembering) curve doing modeling again. Topology is a tough thing to get right and I found my self repeating mistakes that I had made with my last model instead of learning from them. But I've been doing alot of research on topology and stuff and it will all come good in the end.

Wednesday, April 16, 2008

More Concept Painting













Another concept painting of charlie with a vision for the grey cloudy background. Sascha and I have completely reworked the script again, so it's getting more refined as we go.

Dragonflies Symbolism

Dragonfly symbolism crosses and combines with that of the butterfly and change. The dragonfly symbolizes going past self-created illusions that limit our growing and changing. Dragonflies are a symbol of the sense of self that comes with maturity.

They are fantastic flyers, darting like light, twisting, turning, changing direction, even going backwards as the need arises. They are inhabitants of two realms - starting with water, and moving to the air with maturity, but staying close to water. Some people who have the dragonfly as their totem have had emotional and passionate early years, but as they get older they achieve balance with mental clarity and control. They gain an expression of the emotional and mental together.

Dragonflies are old and adaptive insects, and are most powerful in the summer under the effects of warmth and sunlight. Their colors are a result of reflecting and refracting the power of light. As a result, they are associated with color magic, illusion in causing others only to see what you wish, and other mysticism.

The are often represented in Japanese paintings, representing new light and joy. To some Native Americans they are the souls of the dead. Faerie stories say that they used to be real dragons.

Lotus Flower Symbolism

Lotus flowers are amazing and have strong symbolic ties to many Asian religions especially throughout India. The lotus flower starts as a small flower down at the bottom of a pond in the mud and muck. It slowly grows up towards the waters surface continually moving towards the light. Once it come to the surface of the water the lotus flower begins to blossom and turn into a beautiful flower.

Within Hinduism and Buddhism the lotus flower has become a symbol for awakening to the spiritual reality of life. The meaning varies slightly between the two religions of course but essentially both religious traditions place importance on the lotus flower.

In modern times the meaning of a lotus flower tattoo ties into it's religious symbolism and meaning. Most tattoo enthusiast feel that the a lotus tattoo represent life in general. As the lotus flower grows up from the mud into a object of great beauty people also grow and change into something more beautiful (hopefully!). So the symbol represent the struggle of life at its most basic form.

Lotus flower tattoos are also popular for people who have gone through a hard time and are now coming out of it. Like the flower they have been at the bottom in the muddy, yucky dirty bottom of the pond but have risen above this to display an object of beauty or al ife of beauty as the case might be. Thus a lotus flower tattoo or blossom can also represent a hard time in life that has been overcome.

Lotus flower and peonies are also two flowers that are very popular among Japanese tattoo artists and they make a great compliment to Koi Fish tattoos. Ironically enough the two koi fish and lotus flowers can often be found in the same pond in front of a temple. The Koi fish is a symbol typically for strength and individualism.

Tuesday, April 15, 2008

concept painting



Here is a couple of concept painting i've done recently. They aren't direct images from the story but I'm using them to get a feel for the colours and moods of certain scenes even if they don't end up being exactly like that.






I think we've capped off the script for the moment. I'm going to rework it slightly with some of sascha and caryn's treatment ideas. Story boarding for animatic will start soon and I'm going to begin modelling the body very soon. So I gotta do up a proper model sheet and getting going on that. Also going to try and start modelling some furniture and stuff.

Wednesday, April 9, 2008

Modelling Reference

A reference image for the type of topology we might go for. Mainly the face, the hair is crazy but I like the un-softened features, similar to what I want to go for.

Monday, April 7, 2008

Jean Seberg


hot.


A strong influence for the look of charlie, love the short hair and squarish jaw. A bout de' souffle (breathless) is a great film and would love to get a similar feel for the apartment as well.

Balconies and Colours

Here are some references pictures for the balcony which is the main setting for our piece. Not alot of decisions have been made about the balcony or the apartment. I think for there to be enough room to get things done we will need to create a reasonably large balcony. I like the look of the corner top of roof sorta balcony (as pictured) but kinda want one with railings and posts to get more 'girlyness'.

The pic with girl on a turtle I really liked coz of the colours.
Made me think of our colour scheme for different times in the film. Perhaps instead of black and white in the beginning maybe a muted greenish blue will give the sense of sadness.

Sunday, April 6, 2008

simply charlie.

Our main character charlie is a simple kind of girl. She's incredibly pretty but she ain't ugly either. Physically there are some indiscretions that she would like to fix but others probably don't that easily. Her apartment life leads to alot of sitting around in her underwear and singlet top.

As far as the physicality of charlie goes I really want to get a few things into the design that represent her character. She needs to have big hips/thighs - they will look pretty normal it's not like they're fat or anything but it will help build the idea of her sitting around alot and give her something to be insecure about. Also smaller breasts for similar reasons and for the fact that I don't think we want her to come off as a shallow bimbo or anything.(not that breast size is directly related to a woman's intellectual capacity or whatever) I would like to try and have small hands but for them to be very articulate and precisely sculpted, this would give her a creative edge and as we all talk about it more the character 'charlie' seems to be working towards a arty sort of person. Big eyes will help with the notion of innocence although I would like to try to get a subtle sadness to them that would counter the innocence, because really she's playing this role as being victimised and isn't necessarily innocent.


Stylistically I'm happy for her to have a larger head and be somewhat disproportionate, it will be fun to model and fun to animate. Not to mention it will also help with selling the imagery. Talking about style I would want to get a nice sharp looks to the features, not pointy but well defined as if carved from a soft stone.

The concept work for charlie is still developing but here are some of the images put together to give us an idea of where it's all coming from.

Thursday, April 3, 2008

Down The Line

So our new project is more than definetly going ahead. It is called 'Down the Line' and is an adaptation of a pitch I did called 'Love Letters'. We are heavy in development of the story at the moment and try to piece together some designs. Here are some reference pics for some of the aspects of the character we are trying to create. These images are by a modeler and artist named Andrew Hickinbottom, they are from his CG society portfolio. He is pretty cool.



Friday, March 28, 2008

PotPlant Creature


This is a concept painting I did for the project I'm trying to pitch with Sascha called 'Down the line'. The world in which the piece takes place is a bit skewed and surreal and this is one of the creatures that helps push that idea. It's a Pot Plant Creature that lives on the balcony of our main character. It has terracotta skin but is also mushy and has flowers growing out of its back which it waters with it's shower head tail (thank you Erin for that addition).

Monday, March 24, 2008

I found this image on a CGSociety portfolio by an artist name Erwin Madrid. I really love the lighting and imagery, it inspired me to write a different short story for an animation. Just thought i would share, :)









I want to create a story that can completely occur from a small apartment, the idea of a simple girl with something extraordinary happening to her just from the edge the world.

On a another note I finished a coloured concept piece of 'Jewels' for the Pandafolk story. It doesn't look I will get the chance produce Pandafolk for now but I'm still going to develop it on the side, it may get a chance to be made later in my career.

Monday, March 17, 2008

Reference video

This video is spot on for style and shading that I want to aim for.

Sunday, March 16, 2008

Finished Coloured Concept

Here is a concept image for my Pandafolk character 'Bruce' who is the protagonist of the piece.



















This one is an older pic that I did a while ago.

Saturday, March 15, 2008

Older Pandafolk sketches

Some earlier 'Pandafolk' sketches that I did very early on in developing my idea.

Thursday, March 13, 2008

More PandaFolk Sketches







A sample scene of the battle between Bruce and the thugs mechanical debt collector.























Bruce, our heroic cowboy/pandafolk.














Bruce's father






















Panda designs.















Bruce's wife.

Tuesday, March 11, 2008


Random pandafolk sketch, his head is huge. but he has a mexican kinda feel to him which i like.

Monday, March 10, 2008

Reference Vids

Here are some reference videos for my Pandafolk project. These represent the style of characters and shading for the film.

Tuesday, March 4, 2008

Animation Project 1

So first post, not sure how it's going to work yet but I've been working on a few projects and will hopefully pitch 2 of them if I am allowed. One of them is a more traditionaly narrative piece will the other will be largely expressionist and abstract. Anyway so more to come very soon.